[Monsters: Faceless children, ghost babies, a few roaches]
[Tasks: Wander around inside. The walls and floors are now made of chain link and grating, and covered with blood and similar organic goo. Chains hang from the ceilings, and in several places, strange cloaked statues are displayed in inaccessible rectangular gibbets. The exit doors in the lobby are replaced by a giant set of sharp-bladed fans- trying to get out would result in slicing and dicing.
-There's a pair of the cloaked statues inside the school office, flanking a strange door with no handle. It does, however, have a slot in the center, and a conveniently slot-sized card on the ground in front of it. This door leads to the rest of the school; all the others are jammed or blocked.
-In the first floor girls' bathroom, the sound of a child sobbing breaks out. There are no children to be found inside.
-Upon exiting that bathroom, the characters find themselves on another floor. Reentering will put them in a different bathroom. This time, the stall door opens to reveal a decayed corpse, strung up with medical equipment. "Leonard Rhine- the Monster Lurks" is written on the wall behind it in blood.
-There's a classroom with only a table full of telephones and scattered cards. One telephone may ring and lead to an NPC conversation.
-The library has shelves stocked with religious-looking books. One shelf has a book of fairy tales, open to a relevant page [which I'll put in when the time comes]. Another, more out of the way, has less-relevant but vaguely interesting info [which I'll also put in].
-Depending on how things go and player preference, there may be an NPC encounter and boss fight.]
It's the courtyard again. The snow has turned to a steady, warm rain, and there's something "off" about the whole place- the building looks more distressed, the hedges thornier. The sharp smell of burning bites the nose.
In the concrete in the center, a mysterious occult symbol has been burned.
[Tasks: Wander around inside. The walls and floors are now made of chain link and grating, and covered with blood and similar organic goo. Chains hang from the ceilings, and in several places, strange cloaked statues are displayed in inaccessible rectangular gibbets. The exit doors in the lobby are replaced by a giant set of sharp-bladed fans- trying to get out would result in slicing and dicing.
-There's a pair of the cloaked statues inside the school office, flanking a strange door with no handle. It does, however, have a slot in the center, and a conveniently slot-sized card on the ground in front of it. This door leads to the rest of the school; all the others are jammed or blocked.
-In the first floor girls' bathroom, the sound of a child sobbing breaks out. There are no children to be found inside.
-Upon exiting that bathroom, the characters find themselves on another floor. Reentering will put them in a different bathroom. This time, the stall door opens to reveal a decayed corpse, strung up with medical equipment. "Leonard Rhine- the Monster Lurks" is written on the wall behind it in blood.
-There's a classroom with only a table full of telephones and scattered cards. One telephone may ring and lead to an NPC conversation.
-The library has shelves stocked with religious-looking books. One shelf has a book of fairy tales, open to a relevant page [which I'll put in when the time comes]. Another, more out of the way, has less-relevant but vaguely interesting info [which I'll also put in].
-Depending on how things go and player preference, there may be an NPC encounter and boss fight.]
It's the courtyard again. The snow has turned to a steady, warm rain, and there's something "off" about the whole place- the building looks more distressed, the hedges thornier. The sharp smell of burning bites the nose.
In the concrete in the center, a mysterious occult symbol has been burned.
no subject
Date: 2008-06-16 09:25 pm (UTC)From:And while it looks alike, it doesn't all smell the same. Or look exactly the same. It's looks like a holocaust version of itself. Jo's careful not to touch any of it, and to walk very quietly.
no subject
Date: 2008-06-16 09:27 pm (UTC)From:"Hey!"
no subject
Date: 2008-06-16 09:28 pm (UTC)From:Jo's walking forward slowly.
"Yeah?"
no subject
Date: 2008-06-16 09:31 pm (UTC)From:"Are you from here? Can you tell me what just happened?"
no subject
Date: 2008-06-16 09:33 pm (UTC)From:"I'm not. I got here a while ago. Long enough to meet a lot of your fuckin' monsters. Who are you?"
no subject
Date: 2008-06-16 09:34 pm (UTC)From:no subject
Date: 2008-06-16 09:35 pm (UTC)From:"Only seen two residents, none of them young."
Unless she turned into a faceless thing?
no subject
Date: 2008-06-16 09:41 pm (UTC)From:He heads for the front doors, then pauses as a radio in his pocket crackles with static, glancing around.
In the darkness in the corner, something moves. The shotgun's up and aiming.
no subject
Date: 2008-06-16 09:43 pm (UTC)From:Fingers ready already, even as she asks.
"Normal radio or EMF meter?"
no subject
Date: 2008-06-16 10:19 pm (UTC)From:"What? I don't know. I found it in the cafe. It looks like a radio, but I don't know what's going on with it. It only picks up when these things are around."
no subject
Date: 2008-06-16 10:24 pm (UTC)From:Jo lets out multiple shots.
Thinking about demonic and ghostly disturbances to electronics.
And how she needs a radio stat.
"Keep it on. Always. It'll keep you safe." Beat. "Relatively. And don't let those things near you."
(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:no subject
Date: 2008-07-01 12:28 am (UTC)From:"This is a new level of disturbing." He remarks.
no subject
Date: 2008-07-02 06:39 pm (UTC)From:"I really want a proton pack right now..." Her eyes darted around, and took in the symbol.
"And ok, we definitely *don't* want to walk on that thing." Uncle Egon or Uncle Ray especially would probably know what it is. After all, the latter used to have that bookstore of his.
no subject
Date: 2008-07-02 06:42 pm (UTC)From:no subject
Date: 2008-08-14 11:52 pm (UTC)From:Steph rolls her sleeves up, ties her hair back, and advances into the courtyard. This whole place is bizarre and kind of terrifying, but she's just gonna go with it -- at least for now. There has to be a way out somewhere.
Or someone who needs saving, or helping. The old lady seemed clear on that.
"Hello?" she calls, not too loud. "Anyone else around?"
no subject
Date: 2008-08-15 01:48 pm (UTC)From:Yeah, that comes out of the darkness.
no subject
Date: 2008-08-17 09:23 am (UTC)From:Steph swallows nervously.
"Okay, anyone else?"
no subject
Date: 2008-08-18 01:48 pm (UTC)From:no subject
Date: 2008-08-20 09:57 am (UTC)From:"I guess it's too late to ask if you wanna be friends," she mutters grimly, and lifts her spiked club, looking the foremost creepy-child-thing full in the face.
...and then she breaks and sprints for the lobby doors. She can't do it, it'd go against everything she's worked so hard for, it'd put her right back to trying to kill her dad on that stupid bucket of money --
Doesn't mean she doesn't kick the doors furiously when she's slammed them behind her, though. Stupid freaking Bat-things.
no subject
Date: 2008-08-20 01:50 pm (UTC)From:no subject
Date: 2008-08-21 09:42 am (UTC)From:(It's all too real to be a dream, this is her problem. Dreams don't generally smell quite so foul, or leave muck on her shoes, or hurt when freaky child-things stab.)
Still. Okay. Child-things are outside; Steph is inside; this is good.
And it seems basically the same layout. Although -- why are there telephones in that room? Steph hesitates, and then enters carefully to stare.
no subject
Date: 2008-08-21 01:49 pm (UTC)From:no subject
Date: 2008-08-21 10:17 pm (UTC)From:It looks ... like it's for a reason, or something. She hangs on to it, flipping it absently between her fingers as she looks around the rest of the room.
The telephones don't work, right? She picks a handset up to listen for a ring tone.
no subject
Date: 2008-08-21 11:14 pm (UTC)From:After all, none of them are even plugged in.
no subject
Date: 2008-08-21 11:19 pm (UTC)From:Not that she has anyone to call anyway -- the phones haven't worked ever and she isn't sure she remembers any numbers from the world before Eden.
So ... why are they here?
She frowns, and then shrugs and turns back towards the corridor, stuffing the card absently in her pocket. Least of her problems right now, really.
(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From:(no subject)
From: